Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-01-2004 , 03:06 AM
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UV texture editor

How do you move portions of the UV which are outside the texture axis back inside so everything can be aligned? Thanks for the help.

-Juan

# 2 26-01-2004 , 03:20 AM
howardporter's Avatar
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right click- select uvs -- and go to town with the move tool.

good luck!

# 3 26-01-2004 , 12:30 PM
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or you could use layout avs that will fit them all inside the 1x1 square

Alan


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Currently working on: Your Highness

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# 4 27-01-2004 , 01:53 AM
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cool, thanks for the help. Now I have a new question. Basically I'm making a character and I'm just working with one half of the face. I have everything adjusted in the with the texture map in the UV texture editor. The thing is when I make a mirror copy of the side of the face, the UV texture editor does not mirror the texture map. How can I get it so that it mirrors the texture map as well?

# 5 27-01-2004 , 01:57 AM
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select the copy geo then right click and select the uv's.. once the uvs are selected shift the oringial geo. In the uv texture window you will see 2 uv maps (one that has the uvs selected and one that is the oringinal) select the scale tool and scale the uv to have the mirror image in proportion, move it into place then sew them up.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 6 27-01-2004 , 03:11 AM
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you don't necessarily have to scale it. There is a flip command in the UV Tex Editor.

# 7 27-01-2004 , 07:03 AM
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yes! it works. You guys rule!

# 8 27-01-2004 , 02:06 PM
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Hey, I'd like to use this to, but I can't get it to work. I instanced my model -1 on the x axis, and selected it's uvs, but it selects the originals uvs also. They don't seem to have separate uvs..... Could someone help me, this would save me lots of time with projecting uvs.

# 9 27-01-2004 , 02:11 PM
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that's because it's an instance.

# 10 27-01-2004 , 03:08 PM
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Thanks Mike, it works now that I combined them.

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