This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I would like to be able to add a (fillet) rounded edge to my objects. Is there a tool I can use without resorting to Smooth, which affects the whole object?
Or even a combination of both which i find in a lot of cases works better as the bevel can sometimes give strange results, for me anyway. Try using a small bevel, say only 1 segment then smoothing.
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