This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I would like to be able to add a (fillet) rounded edge to my objects. Is there a tool I can use without resorting to Smooth, which affects the whole object?
Or even a combination of both which i find in a lot of cases works better as the bevel can sometimes give strange results, for me anyway. Try using a small bevel, say only 1 segment then smoothing.
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