Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
lots of possibilities, ranging from paint fx to particles to fluid fx.
Easiest way would be to make the "ball" part of the fireball first, texture it with a magma-like surface and add particle fx flame and smoke with maybe some sparks and debris.
all of the above possibilities are pretty cpu intensive. Particles maybe being the least. Keep that in mind. Have fun and experiment and tweak a lot.
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