Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-02-2004 , 12:29 AM
NNY Design's Avatar
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Dust

How can i make it look like dust is falliing when i have the door move open?


Thanks chris

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# 2 23-02-2004 , 12:42 AM
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u could try using a square volume emmiter and attach it to the base of the door, and use cloud particles. Just make sure you have them collide with the door/floor.

# 3 23-02-2004 , 04:49 AM
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thanks but....how would i go about doing this?

Thanks,Chris


An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
# 4 23-02-2004 , 05:18 AM
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have u used a volume emmiter? if not play with one , just go into the stributes and select type>volume> , square/rectangle . sorry i dont have maya in front of me till tomorow.
Then ajust the height so its real narow then elongate it to fit the base of your door and parent it. Then play with the particle settings till you have one you like.

# 5 23-02-2004 , 05:46 AM
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i have gotten the emitters emitting as they should but i cant find out how to make them collide with everything or see them when i render and how do i make it go with the door when it opens?

Thanks chris


An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
# 6 23-02-2004 , 04:05 PM
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"make them collide with everything" - Select the particles and the object to collide with then Dynamics menu>> Particles >> make collide (tweak the settings until happy).

see them when i render >> Make sure they have a shading group assigned and make sure you use the software render to render them (If you are using the software rendertypes (cloud, tube, blobby)).

make it go with the door when it opens? - key the emission rate to conincide with the door opening.

simple really user added image

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# 7 23-02-2004 , 05:46 PM
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here is a quick sample.
Just key fram the particle rate from open to stop motion of the door or whatever the need you have. use a the cloud texture and adjust from their.
I used radiusPP to creat an expression to increase the particle size as they flowed then added a life span.

https://www.geocities.com/mayavids/ma.../dustDivX4.avi

(if clicking link does not work then copy past to url or right click and save link as ...)
user added image

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