Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-02-2004 , 06:03 PM
Kalzenith's Avatar
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Making an old guy (tweaked)

hey guys, so far this is the most realistic head ive been able to make, eve though it needs quite a bit of improvement, could anyone offer any advice on how to make better eyebrows, ears or anything else you may see wrong with it? Thanx

user added image



Last edited by Kalzenith; 22-02-2004 at 06:41 PM.
# 2 22-02-2004 , 06:21 PM
I-Iybrid's Avatar
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You need to define more of the features. The nose looks like its just blended w/the rest of the face. Same with the eye sockets.


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# 3 22-02-2004 , 06:22 PM
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Biggest thing is to use some good references and keep practicing.

# 4 22-02-2004 , 07:14 PM
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Does anyone know how to animate this face? i cat seem to keyframe the face as it moves, i also need advice on eyelids


# 5 22-02-2004 , 07:21 PM
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blend shapes are a popular way of facial animating. Could also use a bone array in the head.

# 6 22-02-2004 , 07:22 PM
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lol, ok, ill try to figure out what those are, im not really a n00b, i, just a very slow learner


# 7 24-02-2004 , 02:35 AM
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I'm wandering is it poly's smoothed ? or do you have a HiPoly count there and are using artison with the sculpt Poly tool ?

# 8 24-02-2004 , 01:41 PM
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Actually its a single NURBS sphere (with a rather low amount of control points to keep lag down). i used the sculpt surfaces tool for almost every aspect of it


# 9 25-02-2004 , 01:01 AM
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You're making great progress!

I notice you said you used sculpt surfaces. That can work well for farther-off shots, but it's a good idea to practice head modelling that flows along the contours of the head if you want to animate it. This usually means a model that is made outward from the eyes and mouth so that when they are animated the look remains smooth.

Keep it up!
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# 10 25-02-2004 , 01:06 AM
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thanx, but do you know where i can learn to animate the head? because the simple way doesnt seem to work for this (transforming the shape and keyframing it)


# 11 25-02-2004 , 10:05 AM
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it looks more cartoon ,you head becaus of the lack of detail but no ones born wiht the knoledge user added image


weld some pixels !!!
# 12 25-02-2004 , 01:42 PM
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lol, yea i know, this model is pretty much the sum of my knowledge on modellig and texturing


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