This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have struggled for days now trying to figure out how to get a brick texture the right scale to fit on a building I understand roughly about texture mapping , but if you search for images of bricks on the net you will obviously get an image of a certain size and it will not be the whole side of a wall for instance.What I want to know in real basic terms is how can this texture be sized to fit on say the side of a house and still be the right scale ?
Does it involve a repeat of the image and if so , How to get the joins so the texture looks like a complete row of bricks ?
hope this question is clear and thanks in advance
Kurt I tried your method and I still had the seams showing, so then I read the tutorial that clod suggested and managed to make it seamless in PS.
Thanks clod for the info.
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