Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Personally, I don't use the Maya Bevel tool. I would recomend that you bevel the edges by hand. It gives you move control over the outcome. But back to your question, yes, you should go back in after beveling and clean up any unecessary edges.
I have only recently started to use the bevel feature in maya (DOH!!), it works ok, but you definitely have to clean up the extra unwanted edges that it produces. If you go round and delete the extra edges it produces nice clean bevels.
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