Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-06-2004 , 07:40 AM
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Join Date: Jan 2004
Location: Los Angeles, CA
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newbie texturing question: asteroid

I'm making a fairly low poly model asteroid for a game I'm working on. Basically i'm taking a sphere and altering the verticies on it to make it look deformed and asteroid like. The problem is I don't know the best way to go about mapping the texture, if I use spherical mapping, which looks the best, the top and bottom are always messed up and I can't seem to figure out how to make things look right with the UV editor. Am I approaching this the wrong way? Any tips or suggestions would be cool.

# 2 04-06-2004 , 07:15 PM
owmyi's Avatar
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Join Date: Jul 2003
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Posts: 127
Try using tileable textures. That way they end and start at the same color values so you don't se a seam.

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