Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 04-08-2004 , 07:13 AM
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hehe nice going murph! keep at it! user added image


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# 17 04-08-2004 , 05:59 PM
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cheers ransick... user added image


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# 18 04-08-2004 , 08:50 PM
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Hey Murph
Just got your email, sorry!! Will do it first thing in the morning, promise!!!

_J

# 19 05-08-2004 , 06:55 PM
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Murph

Did you get them??

_J

# 20 05-08-2004 , 07:51 PM
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yeah, cheers dude...

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# 21 05-08-2004 , 07:55 PM
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still no-where near finished as you can all see, just to see really... now i have to carry on with this months and nexts competition, too many projects... not enough time...

btw cheers "Big J"


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# 22 07-08-2004 , 06:18 PM
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Hey Murph

Looks good. Have a play with the ramp node on that shader, it will do it the world of good. I'll post you image from something I did to show how cool it works, as soon as I can.

_J

# 23 07-08-2004 , 08:00 PM
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user added image thanks mate.


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# 24 08-08-2004 , 01:55 AM
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hey murph! how are you doin'.... I see your car is doin'great!
...just a question tho....what settings do you use in your render globols ?

but hey...Im also doin' a car right now....have 3 days off so Im working on it 24/7....will post the final render in a couple of days user added image

btw...goodluck on the competition...will look for you over there user added image


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# 25 08-08-2004 , 07:52 PM
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thanks for your kind words dude, only try to use low settings for wips,

are you entering the competition?

looking forward to your car mate...can pick up a few ideas from u...

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