Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 07-08-2004 , 03:05 AM
JakeCourtney's Avatar
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Join Date: Jul 2004
Location: Liberty, IL
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Texture Problem

I have attached a picture to better explain what I am trying to ask. In the picture you can see from the top of the drawer the wooden texture is nice, but on the sides it is streaky. I want the side textures to look like the top one. I am not very good at texturing so If someone could tell me what I did wrong. I think the mesh of it is a polyPlane. I just want the sides to look like it does on top. I don't know if its something I did with the model. I think I just extruding a plane to get that, that could be it. Anyone know how I can accomplish this?

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Last edited by JakeCourtney; 07-08-2004 at 03:09 AM.
# 2 07-08-2004 , 05:44 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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You need to UV map the model so the texture does not stretch ..looks like a few planar projections would do it user added image
check out the tutorial on UV mapping .




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# 3 16-08-2004 , 02:30 AM
NextDesign's Avatar
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Join Date: Feb 2004
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Just select the model and go to Edit Polygons>Texturing>Automatic mapping. that should work if your not going to use photoshop for texturing.

You can get a free uv tutorial @ mtmckinley.net


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