Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-10-2004 , 01:13 AM
Registered User
Join Date: Sep 2004
Location: U S A
Posts: 18

Texturing Help

I have finally created some models that I feel are worthy enough of being textured. Upon trying to conquer this feat, I realized I had not a clue HOW to texture. I realize that I have to use a UV map (though I do not know how), and use the map for the texturing of my objects. I'm reallly lost on how I go about a complete process of texturing my models. I recently downloaded the "Texturing Basics" Tutorial, yet I found it to have little help with this matter. If someone could possibly explain the process that I would need to take for my texturing, it would be GREATLY appreciated. Thank you user added image.

# 2 13-10-2004 , 05:33 PM
Registered User
Join Date: Sep 2004
Posts: 69
what kind of models they are would help a bit, ill see if i can walk u threw, if i know what kind of models they are, organic, face, car..

# 3 13-10-2004 , 10:17 PM
Drought's Avatar
Subscriber
Join Date: Jul 2004
Location: Japan
Posts: 51

# 4 14-10-2004 , 12:31 AM
Registered User
Join Date: Sep 2004
Location: U S A
Posts: 18
Well the first model is actually a T-Rex from the T-rex modeling DVD from Simply Maya, Which is a smoothed-poly high-res model. And the second is a Face, like the T-rex, it is a smoothed-poly high-res model as well.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads