Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-12-2004 , 08:10 PM
salsero's Avatar
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Join Date: Jul 2003
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Shoe thickness

Hi there

I'm actually modeling a shoe and I came up with a small problem. I created a simple shape but there is not thickness. Is there an easy way to it so that the thickness is even everywhere.

Thanks

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Salsero

Last edited by salsero; 15-12-2004 at 01:40 PM.
# 2 28-12-2004 , 02:34 PM
antiant's Avatar
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for sure , if you select all your faces of the shoe, then go to edit poly extrude face, then select your scale tool, and drag it out this should do it. If that doesnt work try it again but mess around with the manipulator tool, usually pulling it to x direction.


There's nothing normal about normals. In FACT i think the are abnormal.
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