This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a 1000 poly character and im trying to UV texture it, but its taking foooorrreeevveer, and its sooo anoying. Im not making look they way I want to.. is there an easier way or am I just going to have to try to stick it through, or quit with it?
just like mtmckinley said "just takes practice and time."
but also keep in mind that u cant get a perfect smooth uvmap
dont move every UV point that are inside the shell , work only at the areas that are more important and going to have more texture in them , and dont forget to relax the UVs ...
hope i helped
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