Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-03-2005 , 09:45 PM
jezzaH's Avatar
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Join Date: Feb 2004
Location: Bristol, UK
Posts: 12

Reflection linking

I am rendering a 3d head and I want the eyes and lips, which have different shaders, to reflect different HDRI images.

I am currently using a mentalrayIbl node to reflect the image, but obviously this is reflected in any reflective object.

What I want is to have 2 mentalrayIbl nodes each reflecting in a different objects material.

Am I going about this in the right way.

Any suggestion greatfully received.

# 2 02-03-2005 , 09:27 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I don't know if you can do that. If you can it would involve a lot of hacking around in the hypergraph to link the two. what you may want to do is do two different passes one for each hdri image. That way you can comp them afterwards and get what you are looking for.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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