This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm trying to render out a character with hair. Whenever I render the character in the left, right and back perspectives the hair looks fine. But, when I render the character in the front view the hair looks like it's not recognizing that theirs a character there and it shows throught it like the hair is floting in front of the model. What can I do to correct this problem since I can't do a 360 render if the hair jumps out in front of the character when you look at it head on.
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