This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I really like your technique (sp?) for doing heads, anyway you might make a tutorial or maybe point an existing tutorial out on how to go about and use your technique, I think I can understand the basics, but it seems that there's more involved than just planlessly draw some curves
Yeah, I was thinking the same. I would really like to know about how you go about modelling heads in the way you do as opposed to block polygon modelling.
Ps. It's looking great so far mate!
If you believe in telekinesis, raise my right hand.
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