This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I might actually start it again as I took a few shortcuts I shouldn't have. I was showing a friend so I was trying to work quick!
clopper, I did this all using Poly. I prefer working this way for hard surfaces like this. Not sure if that's the right way or not. Organics I start in Nurbs then Poly/SubDs.
t1ck135, I'm on the laptop now, but in the morning I will post the mesh when back on my desktop.
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