Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-09-2005 , 06:03 PM
Subscriber
Join Date: Aug 2005
Location: UK , cambs
Posts: 45

nurbs booleans

hey i am noobish at nurbs so can anyone tell me how to nurbs boolean my goblin or give me a link to a tutorial that does this


# 2 20-09-2005 , 12:52 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
convert to polygons and then do the boolean commands

# 3 20-09-2005 , 02:24 PM
Subscriber
Join Date: Aug 2005
Location: UK , cambs
Posts: 45
okay there was no point in you even sayin that , read the question mate :headbang:


# 4 09-10-2005 , 04:24 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Oh, sorry. I dont think there is a NURBS boolean command.

# 5 12-10-2005 , 05:10 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
Yes, There are the standard boolean commands for nurbs objects (union, subtraction, and intersection). Well, as of about maya 6 or 6.5. I haven't done much with them yet, so I haven't learned all their tricks yet. But search the maya documentation/help files - there's actually a whole bunch of random tutorials, one of which is one nurbs booleans.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads