Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Yes, There are the standard boolean commands for nurbs objects (union, subtraction, and intersection). Well, as of about maya 6 or 6.5. I haven't done much with them yet, so I haven't learned all their tricks yet. But search the maya documentation/help files - there's actually a whole bunch of random tutorials, one of which is one nurbs booleans.
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