Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-11-2005 , 06:16 PM
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Materials, shaders, what's the difference?

Can someone explain what the difference is between a 'material' and a 'shader'? I get confused when I read through the books.

thanks,
g.

# 2 06-11-2005 , 08:49 PM
goldo's Avatar
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i'm really not sure, but i think that material is term that 3d studio max i using and shader i equivalent in maya...

but then i remembered a very importan thing...F1 ...

Maya help says:

Material - In rendering, a description of what an object looks like when it is rendered.
Also known as shader.

Shader - The specification of properties and lighting for a surface.
See material.

Hope i helped...

# 3 07-11-2005 , 03:31 AM
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Shader basically is the technical name for a material.

# 4 07-11-2005 , 02:35 PM
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my definitions probably aren't technically accurate, but I generally define it as Material + Texture(s) = Shader.

So, with that in mind, the entire connected nodes in the Hypershade (materials, textures, utilities, etc) that creates an effect I define as a Shader or Shading Group.

The material nodes (Lambert, Blinn, etc) are what I refer to as materials.

That's just me, though. But it works to keep it straight in my head when I explain it to others. user added image

# 5 13-11-2005 , 05:27 PM
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shader, materials

Thanks guys for your input.

MT yours is a good definition , thanks.

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