Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-11-2005 , 09:58 PM
Registered User
Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

Wings of Glory

For the past year and a half I've been working on a WWII Fighter short. So far the progress has come out nicely, after taking modeling, animation and lighting classes at my school. I'll be done with it in time for the spring show at my shool next year. You guys have helped me along the way so this is a rough preview image of what it will end up looking. Thanks guys!

Attached Thumbnails
# 2 25-11-2005 , 01:01 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Very nicely done! Can you tell me how you got that spinning propellor effect?

Again, REAL nice! Your lighting and composition is pretty nice as well...!

Carry on...


"Ad astra per aspera..."
# 3 25-11-2005 , 03:59 AM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
The prop is spinning in Maya and then on the render you would add a 3D motion blur across a number of frames ie 2 or 3.

Cheers
Paul

# 4 26-11-2005 , 03:53 AM
Registered User
Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

How I Did IT!

Ok guys! The way I rendered this frame was a bit simple. If anything that I've learned so far is that simplicity goes a long way. The hard part is making it believable for the public to say "Oh Yeah! it looks like it's flying." The whole scene is rendered using Mental Ray with Final Gather. Final Gather acts as a real world lighting without you creating any lights! In the whole scene there aren't any lights! Final gather calculates bounce light, reflenctions, specularity and direct light. It achieves a realistic look, the render time takes longer but the results are awesome. I then used an HDRI (High Dynamy Range Image) image on the and applied it to a box which of course I turned the visibility and cast and recieve shadows off. THe box is around the plane and it's only effecting the plane. HDRI images are what people usually use to create does cool reflections on cars. You can read more about HDRI at www.debevec.org It's what the movie and gaming industry uses. The whole sky is a big sphere with a ramp, it covers the clouds and airplane. I then created a 3d container and created some clouds. There are some really cool example clouds in the visor window. Take a look at them and disect them to find out how they work. Hope this helps.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads