Help needed
edit: I have finally baked down a model, though following a tutorial I think it may have missed out a procedure. I have the high textured model overlayed on the low model, i select the high then the low and bake. Then attach the transfersurface file onto a lambert and enable high quality rendering in the viewer, though for some reason the model appears black like it has no assigned texture map. What am I doing wrong?
Thanks
If you believe in telekinesis, raise my right hand.
Last edited by j5ive; 14-12-2005 at 11:24 AM.