This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The only area that i am not sure about is the corner of the mouth. Your model looks like the first few reference photos that you posted, but in the third, greenish photo it looks as though there is a gap at the corner of the mouth that the bottom lip sort of disappears into. It may just be me, as no one else seems to have mentioned it.
Great work vlad and thanks for all the helpful advice that you have posted so far.
here is a small update for a test render, i might repaint the spec to make him a bit more glossy
this is a bump a spec[overlayed+multiplied with a cavity map] and displacement https://i32.photobucket.com/albums/d4...odoUpdate2.jpg
Yeah, this is deffinately a real life, but very diseased (as in it lost all of its color and eye color) komodo dragon that some scientist guy took a pic of.
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