Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-01-2006 , 07:39 PM
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Join Date: Sep 2005
Posts: 9

adding new joint that isn't already in the attached skin

I selected all my joints through edit -> select all by type -> joints and then added skin to selection too, and after skin -> bind skin -> rigid bind -> options: to selected joints and checked color joints.

So I note that some bones was note included in the attachment so they was in black color. How can I add this black colored joints to the attached skin without loosing other membership?

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