Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
not sure on ne tuts just on this
basicly chrome / shiney materials need an environment to reflect so build one or use a sphere with a pic to act as reflect alothou it wont look that good but u get the idea
the other way is with hdri which lights the scene with the image and can be photorealistic but drags on the render time here have a gander over that as it goes over how to use hdri an is a nice intro for it
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