Sometimes when I ad a texture it looks like on the picture.
So far I encountered 3 different styles of this problem.
And it is only when normal shading mode is on. If I do a render it looks good to so that is not a problem, but now I want to render this scene by the hardware renderer but it don looks any good.
The texturefiles is "bus" bmp (with planar mapping), "grass" jpg (planar mapping) and the wall has a 3D texture from maya
Running win XP and maya 7 on a p4 xeon3.6 with a 3dlabs realizm 800 gfx
Any ideas on what could be wrong??
![user added image](https://magnuslofdahl.com/stuff/shadingissues.jpg)