This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I like the render better on the last one, but you lose him in the background. Try a different background pic, with the same settings. Try something not so busy that way he stands out more.
i actually like the way it blends in the bckgrnd on the third one. thats why i changed the hue of the textures to be a bit more greenish/blue and light contrast.
yea, in the last render there is no glossiness at all on the character.
the scales look less exagerated than normal.
some of these animals have flat scales some have really pointy scales. it also depends on how close or how far they are seen.
from far, the scales seem longer and extruding more, but form close the are more subtle and flatter.
hes rigged, but im not going to animte.
I am having a hard time deciding between the last three renders that you posted. For me, I tend to prefer the greyish skin color of the first two contrasting with the foliage, but I know you said you prefer the lizard blending into the background. In any case this is working really well.
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