I've tried to merge vertices, smooth normals, subdive etc...
![user added image](https://www.users.on.net/~kob2040/wproblem.jpg)
why ? bcause of render issues ?Originally posted by MattTheMan
those polys have about 13-15 sides. this is very very bad. Work with 4 sided polys and make tiny exceptions for 3 and 5 sided, but 99% of faces should be 4 sided
Lol, Stahlberg is a god!Originally posted by magicsy
this is a must for anyone trying heads this is the the way to get ure Edges flowing correctly.
Compare this to urs.