Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-03-2006 , 12:50 PM
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render problems

can anyone suggest how I fix these black render problem spots on my model ?


I've tried to merge vertices, smooth normals, subdive etc...



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# 2 06-03-2006 , 12:56 PM
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Im pretty sure its a problem with your verticies and subdivides, if you tweak the head verticies by pulling or pushing they should disappear when you have them in the right spot.

Im not really an organic modeller but will hopefully help.

Cheers

# 3 07-03-2006 , 12:14 AM
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those polys have about 13-15 sides. this is very very bad. Work with 4 sided polys and make tiny exceptions for 3 and 5 sided, but 99% of faces should be 4 sided


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# 4 07-03-2006 , 01:53 AM
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Originally posted by MattTheMan
those polys have about 13-15 sides. this is very very bad. Work with 4 sided polys and make tiny exceptions for 3 and 5 sided, but 99% of faces should be 4 sided

why ? bcause of render issues ?

# 5 07-03-2006 , 01:55 AM
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Id say so, thats why you are getting those abnormalities.

# 6 07-03-2006 , 08:14 AM
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this is a must for anyone trying heads this is the the way to get ure Edges flowing correctly.
Compare this to urs.

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# 7 07-03-2006 , 03:29 PM
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thanks every1, turned out to be unmerged vertices...

(previously i was checking for unmerged vertices by selecting points, but now I check by selecting vertices...which makes it easier)

having a lower poly side count helped as well I think...


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# 8 09-03-2006 , 10:04 PM
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Originally posted by magicsy
this is a must for anyone trying heads this is the the way to get ure Edges flowing correctly.
Compare this to urs.

Lol, Stahlberg is a god!


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# 9 09-03-2006 , 10:08 PM
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indeed. user added image


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