This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.
Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map.
Cheers Guys!!
/\/\ike
If you believe in telekinesis, raise my right hand.
From my experience after i create my model in maya i then export it as an obj or a dxf. Then open Zbrush and import it using import tool. Then go ahead and detail. Then when finished i export it again as an obj file, import it into maya then apply the Uv map and start texturing.
but i'm sure I read you have to layout the uvs first before going into zbrush, I don't want to ruin a great deal of progress to find out i have missed out a 'step' earlier on if you know what i mean, but thanks the same!
If you believe in telekinesis, raise my right hand.
Do a test run on a low poly object such as a sphere and an extruded box to see what happens.
Then let us know as I'm interested in zbrush and how it can work with maya
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