Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-03-2006 , 03:52 AM
AntiChristian76's Avatar
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Join Date: Mar 2005
Location: Austin
Posts: 15

Surface Information transfer problem

So I'm trying to make a normal map with Maya 6. I have a low poly model and a hi poly model. I click hi_poly then shift-click low_poly and click Lighting/Shading>Transfer Surface Information dialogue box. When I click this, I get an error in the script line that says

"Error: Value is out of range: 0"

I have my low_poly UVs in 0,1 space, nothing is overlapping, etc.

Anyone have any clue?

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