Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
That's what I've been working on. My first animated textured model. He's now ready for compositing. I'll post some updates once I put him in his place an the shelf.
But so far any comments are welcome.
ok here's a little update of him in his going to be environment, done in after effects. He's going to poke around with his rifle a little. I can post him animated as soon as I finished motion tracking him - and that might take ages... since the background is animated as well.
He's a bit too blury, and does anyone have an idea how I could give him a little shadow around his feet? To make him look a bit more "on the shelf"
Any other comments/tips very welcome as well.
the best way to create a shadow from where he would be standing is as follows.
Create a plane, ideally the exact same size and shape as the top of the shelf, but realistically it can be just about any size. Then right click, and assign a new material that says "use background". The plane itself won't render, just any shadows (or relfections, if you want those - default is .5 reflectivity). It also won't show up in the alphamap, cept for shadowing stuff....
And that's it!
thaks for your tip xander-0 I've done that and it worked quite well. thanks for the nice words too arran. I'm still working on motiontracking him, but im nearly done as it was anightmare. The background was shot in good old stopframe animation so live wasn't able to do it and I had to eyeball his position for almost every frame. I'm also working on some gummibears falling out of the sweets bag. I hope to post some updates soon.
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