Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-05-2006 , 09:08 AM
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Nonmanifold Geometry

I run cleanup on the polygon then merge all problem vertices but still can't convert to sub-d. Is this mesh unable to be changed to a sub-d?

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# 2 01-05-2006 , 11:21 AM
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Hey, i am no expert when it comes to this but i think you have to delete these faces.

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# 3 01-05-2006 , 08:37 PM
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could be right

you're right it would work if i deleted them... but the tutorial i'm doing looks like it has these faces. its kinda hard to see what i'm supposed to do with this tutorial and it would help if it was in english.
Also I'm supposed to extrude the faces on this area but when i extrude it pulls the faces in leaving a hole rather then pulling new faces out to create thickness. why does this happen?

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# 4 01-05-2006 , 10:24 PM
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prob solved

i think i have just solved my own problem... god it feels good... such a weight off my shoulders. i was extruding the wrong part.:attn:

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