Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi!
I am new with maya, so I don't know very much.
I did some renders in wired, shaded...but I realized that they have very low quality.
How can I improve it??
I tried with changing screen resolution, but nothing changed.
Antialiasing quality up (but not too high, then all the multisampling makes your textures blurry like arse)... try hardware line antialiasing if your card supports it; haven't tried it on my GeForce, only my Quadro.
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