Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is my second character model. I'm concentrating on my modeling skills right now but I want to learn to animate him next. I've done the walk cycle tut of the Blue robot but was wondering if anyone could recommend a book on rigging and animation aside from the Learning Maya 7 book?
Hey mpicone - looks like a good model, though I might give his jacket a collar, and also the inside of his mouth is looking a little odd at the moment - I might make it a little darker so it is not the same color as his skin.
As for a book on rigging and animating I can definitely recommend Mike Mckinley's 'The Game Artist's Guide to Maya'. It's really cheap and full of helpful info -
I'm thinking you might choose to do a rigid bind with lattice deformers instead of a smooth bind because the character is more "rubbery" and cartoony. My only advice is make sure you have enough geometry on the character so it deforms properly! If you don't, (ie if the arm is a poly cylinder with only a couple of cross sections), you can always add geometry at the joints!
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