Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-07-2006 , 12:56 PM
Registered User
Join Date: Jul 2006
Posts: 2

conection with a late

How can i create a master-slave conection between two or more objects, the slave(s) should follow the master with a late.How can i do this with expression

# 2 27-07-2006 , 01:11 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
what's a late?


Accept no substitutions.
# 3 28-07-2006 , 07:20 AM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
I think vij meant a delay...

you might try using the trax editor. The motion will be exactly the same (or with offsets, if desired) and can be set to activate at any time. Erm, I'm not up to where I can say how this is done off the top of my head, but the basic maya animation tutorials will cover what you need to for this.


Book Wise

https://X4nd5r.deviantart.com
# 4 03-08-2006 , 01:46 PM
Registered User
Join Date: Jul 2006
Posts: 2
sorry for my english.Let me explain my doubt.
take 4 or 5 cubes. for the 1st cube write the expression
cube1.tz=4*sin(time);
now let's connect the other cubes with the 1st one , all the cubes starting their animation in the same time.but i need 2nd &other cubeshould follow the 1st after few frames. i need this for a rigging purpose(:headbang: )&(:user added image )

# 5 03-08-2006 , 09:05 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
if you want them to follow, why not displace the keyframes for cubes 2, 3, 4, & 5 by 1...

so cube1 starts at 0.
cube 2 starts at 1.
cube 3 starts at 2.

and so on.

if they're going to follow the same path then they should naturally continue one after the other, correct?

if 1 frame isn't enough, try 2, 3, whatever it takes to achieve the desired result.


Accept no substitutions.
# 6 03-08-2006 , 09:59 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
yeah - you can do that with the trax editor
if you want to, you can mod the expression though - for the other cubes, the expression would be:

cube1.tz=4*sin(time - X);

where X would be the delay you want the cubes to begin moving after. With this, you don't have any keyframes to mess with....


Book Wise

https://X4nd5r.deviantart.com
# 7 07-08-2006 , 10:35 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
yet another reason i don't use expressions... i'm just not that smart to think of the simple things like that user added image


Accept no substitutions.
# 8 07-08-2006 , 11:27 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
heh. In my case, I haven't really figured out or been able to reliably move keys. Sides, if he's using an expression to move something, there aren't any keys (in fact, unless there's a limiting range specified, he CAN'T key it... "existing incoming connection" or something along those lines)...

Ah well!


Book Wise

https://X4nd5r.deviantart.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads