Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-11-2002 , 05:06 PM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171

Non manifold Geometry

Hello all,

I have a question about splitting polygons. In the Maya Fundamentals tutorials that came with the book the author mentioned avoiding non-manifold geometry. He described this as a polygon with more than four sides. (then he said five in a different tutorial.) What affects could non-manifold geometry have on a model during the different steps in finishing it? i.e. modeling, animation, coloring, rendering. I know how to avoid having this type of geometry but am not completley sure why I should be avoiding it.

user added image


~GateKeeper
Not really certified not really new!
# 2 02-12-2002 , 09:07 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Some functions won't work at all or they can produce weird results if your model has non-manifold geometry. Non-manifold can mean that one or more polygons has a different normal direction than the adjacent ones. It can also mean a polygon with less than 3 vertices or some loose vertices without any edges connected to it (and many other things). I like to think that non-manifold geometry is a synomym to illegal geometry...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 02-12-2002 , 09:05 PM
GateKeeper's Avatar
Subscriber
Join Date: Sep 2002
Location: Texas
Posts: 171
ah okay thank you for the clearup


~GateKeeper
Not really certified not really new!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads