oh ok i get it... well how did you get it to work itself out? i think i would have done it the totally long and unnecessarily frustrating way... i would have used my original texturing-on-a-sphere idea to place them all in the globelike fashion, then i would have created a locator for each of the blocks, created a point constrain for each block to its own locator, then parented all the locators to the spheres... to animate, i would have worked backwords (starting at the end of my timeline) from there... i would have then animated the constrain weights from one down to zero for each individual block... wow just typing this makes me hope you found an easier way...
oh and a random afterthought... how long did it take you to decide how to arrange all those blocks in the first place?
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Last edited by NeoStrider; 29-09-2006 at 10:27 AM.