Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-08-2006 , 05:30 PM
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hey gster, hope you don´t mind asking me again - but would you like to send me your diamond scene?


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# 17 03-08-2006 , 06:47 AM
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Yeah man no probs i'll dig it out tonight (if I can find it!)

sorry for the delay, i've been busy and im useless at remembering things!

# 18 03-08-2006 , 12:09 PM
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no prob, same with me. (not if I need something user added image)


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# 19 03-08-2006 , 04:58 PM
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Dude, if i've got this right, the rigid bodies are the diamonds!! I set up an animation for uni to see what they would look like animated!

Run the animation untill you get a nice frame then place your camera and render away. You should get some thing like I got.

Sorry about hte confusion I forgot that I did that.

Cheers

# 20 30-10-2006 , 01:55 AM
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Hi I'm new to this forum.

As for dispersion:
the new version of l_glass shader has dispersion attribute, (I mean l_glass v2 beta version, not the 1.2 version) but boy it takes long to render!!!
Don't have time right now to play with it but you might try

Cheers

# 21 30-10-2006 , 02:23 AM
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well actually I did the renderings with the l_glass shader. it´s a mighty one!

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everything starts and ends in the right place at the right time.
# 22 30-10-2006 , 04:20 PM
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Sweet! Could you please post some details about performance of this render: the render time, settings and of course your machine?
Thanks

# 23 30-10-2006 , 05:55 PM
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Those are some very pretty renders Falott. What is the l_glass shader, and where can I get it?

# 24 31-10-2006 , 02:39 AM
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here are screen grabs of some settings I used. all in all you can´t don wrong with l_glas cause it´s a fancy tool. the to get the most out of your renderings the light setup is crusial. the shader lives from reflections so I made a box with lots of spotlights to get the reflections I needed. tweaking the light setup it took me about 1-2 days I guess.

just play around and watch out for good lighting tutorials, cause thats many times more important than the shadersettings.

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File Type: rar l_glass-v2-beta2.rar (25.6 KB, 348 views)

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# 25 31-10-2006 , 02:41 AM
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shot1

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# 26 31-10-2006 , 02:41 AM
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shot2

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# 27 31-10-2006 , 02:44 AM
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and the light setup. in the renderglobals i turned down the reflections/refractions to 4 cause more increases rendertime and doesn´t even look so good. less is more.

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# 28 31-10-2006 , 09:26 AM
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I forgot to tell - I added a glare shader to the camera output settings to make the highlights glow.


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