Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hide selection = ctrl + H
Show last hidden = shift + H
I think anyway! But to be honest theres an easier way to hide stuff by type, as I'm guessing you wont want to see your cameras again for a bit. In your panels (ie. side / front / persp etc) look in the 'Show' menu - that'll make hiding and showing stuff nice and quick. Hide selection is probably better used for hiding stuff like geometry that's getting in the way or you dont need for a while.
Unfortunately I had a bit of a disaster when I converted the thing to SubDs... I didn't realise my vertices weren't snapping together when I merged them.... now I have to start over because there's too much to go back over :'(
Why me??!
To add to that, try to save in increments at sensible times. Don't just save over and over in the same file! Even naming them something really simple like Mech_01, Mech_02 etc can be a lifesaver.
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