Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-01-2007 , 10:53 AM
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Mech Modelling

Hey, I'm giving the mech tutorial a try.
I have the base of the foot completed:
user added image
Can anyone tell me how I can stop the green camera showing up in my view ports? Also, any critique, tips, advice are welcome user added image
Cheers guys!


Last edited by ZeroAlarm; 17-01-2007 at 11:05 AM.
# 2 17-01-2007 , 11:12 AM
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Select the cam Display------>Hide--------> Hide selection


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# 3 17-01-2007 , 11:12 AM
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Originally posted by graphiac
Select the cam Display------>Hide--------> Hide selection

Thanks! Could I be a pain and ask how to get it back up? I don't know how I actually did it, lol.

# 4 17-01-2007 , 11:58 AM
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Hide selection = ctrl + H
Show last hidden = shift + H

I think anyway! But to be honest theres an easier way to hide stuff by type, as I'm guessing you wont want to see your cameras again for a bit. In your panels (ie. side / front / persp etc) look in the 'Show' menu - that'll make hiding and showing stuff nice and quick. Hide selection is probably better used for hiding stuff like geometry that's getting in the way or you dont need for a while.

Hope that helps mate.

# 5 19-01-2007 , 06:25 PM
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Cheers Petrol!

Unfortunately I had a bit of a disaster when I converted the thing to SubDs... I didn't realise my vertices weren't snapping together when I merged them.... now I have to start over because there's too much to go back over :'(
Why me??!

# 6 19-01-2007 , 06:38 PM
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Sorry to hear that out of habit when ever u convert save first...


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# 7 20-01-2007 , 06:56 PM
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To add to that, try to save in increments at sensible times. Don't just save over and over in the same file! Even naming them something really simple like Mech_01, Mech_02 etc can be a lifesaver.

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