beforunion.bmp (225.9 KB, 233 views)
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3
21-01-2007
, 06:06 PM
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Join Date: Jul 2006
Location: germany
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beforunion.bmp (225.9 KB, 215 views)
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4
22-01-2007
, 02:48 PM
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Join Date: Feb 2006
your scene/pictures look very wierd, can you post another from a different angle? thanks, also what are you trying to boolen -> union? another tip is you can only do two objects you cannot select a couple of things and do it.
marlon
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5
22-01-2007
, 05:55 PM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
i don't know about anyone else, but i get the same image each time...
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6
22-01-2007
, 09:46 PM
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Join Date: Feb 2006
yeah neostrider, i get that aswell... you not the only one :p
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7
22-01-2007
, 09:53 PM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
either way, not really sure why he'd want to boolean those two items... you could just parent/group them and leave them intersecting *shrug*
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8
23-01-2007
, 01:14 AM
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Join Date: Jul 2006
Location: bluemountains Sydney
uhm yeh
it seems to me uniting them will only make texturing them even harder from the look of them they're some sort of engine and will have lots of little parts ... (thats a double shrug from me) ... tho here is a bit of something if it is of any help ... boolean will not work if the objects do not completly intersect, and boolean sometimes will not work when the geometry gets too complicated (keep in mind that a lot of maths will be done to work out how to mesh the geometry) ... when all else fails, and if you truleey seek to unite them you could use Poly>Combine. then Poly> Merge Vertices. ... Wow, what a lot of geometry, ... thats a nights work and a sore head
"Climbing the walls of the 'Uncanny Valley"
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9
23-01-2007
, 06:04 AM
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Join Date: Jul 2006
Location: germany
Hmmm.. I upload the false picture! Sorry ( stupid!!!)
I want to Bool the parts for the animation! Because when I Group them its not easy to animate, because there are more parts added in the final model who are animated in every axes! And I want deformation of the hole object in the animation. Like warp from the Enterprise! You can Imagine?
The afterbooleans picture is coming :attn:
The combine- intersect method is still good, Thanks!
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10
23-01-2007
, 02:38 PM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
like the warp from enterprise... the show? haven't seen it. if you're talkin about like from the intro to st:tng (where the enterprise stretches before going to warp speed), then yea you could just do that with a lattice pretty easily.
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11
24-01-2007
, 05:43 AM
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Join Date: Jan 2007
booleans
sometimes the Normals do that. so check the normals, invert them or set them to be in the same direction on all objects (usually on the outside of the object). maybe it will help.
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12
24-01-2007
, 12:54 PM
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Join Date: Jul 2006
Location: germany
Here is the right pic from the afterunion! Neo!- I mean that from the intro. I have done that with a lattice but the texture deformed too much! I donĀ“t know why!
Now, I will try it with the Normals!
But thanks at that place!
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afterunion.bmp (168.5 KB, 204 views)
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