Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-02-2007 , 04:41 AM
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Join Date: May 2006
Posts: 64

Simple pole vector help.

How does one twist the pole vector with out twisting the IK-chain. If I have a T figure palm down, and Maya decides to bend along my Z access in the negative(not the direction I want) direction thus bending my arm backwards, how do you fix this? If I change my twist or pole vector settings the arm will rotate 180 degrees allowing it to bend in the the correct direction. This is good however the palm of my hand is now pointing up? Kind defeats the purpose. So how does one rotate the direction of bend with out rotating the actual IK-change.

# 2 01-02-2007 , 06:27 AM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
unbind. put a natural bend in your skeleton (have your arm bend a little towards where you want it to actually bend). rebind.


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# 3 01-02-2007 , 06:52 AM
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Join Date: May 2006
Posts: 64
So it calculates the bend based on the joint, but cant be adjusted after the bind. Got it thx.

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