Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-03-2005 , 04:47 PM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152

Pole vector: Popping elbow

Hello,

I just can't get this IK Handle (rotate plane) working on my skeleton's arm.
The model should reach for its nose from a "da vinci" pose. But the elbow starts popping in various directions once the wrist joint gets to close to the shoulder (though it seems like a natural motion of an arm).

I tried to correct it by animating the pole vector along to keep it on average perpendicular to the handle vector (which I thought should keep it from popping). The white triangle at the top of the handle vector (= joint chain plane indicator or reference plane indicator?) is steady throughout the animation but the elbow joint just doesn't follow it.

Anybody got some pointers what I should do to get it to work?
What is the most strategic place/position for the pole vector to be in, so the arm IK handle can be freely animated without constantly adjusting the pole vector?

I'll attach the .ma scene file so u can see it start popping at frame 60.
(The animation is quick and dirty so I animated the IK handle which I know is a discouraged practice)

Attached Files
File Type: ma poppingelbow.ma (84.7 KB, 286 views)
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