This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
here is a pole.. tell me what ya think. any help with making the pole look more wood like would be awersome.. i've tried may different things.. I think the boards look somewhat ok but have messed with the pole shader forever and :headbang: for the love of... it comes out like that. smeared looking.. anyways C&C out the yang please
you probaly use the same shader for board and pole, i guess.
some bad stretching happens there. i'm not much off an expert, so maybe this is all nonsense, but i would say you got to less geometry in the pole model or the texture is to short.
since i think it's poly...
can't you squeeze it in the uv editor? or maybe increase the texture size?
or is it nurbs and you project the texture ? In that case - interaktive placement and texture reference object ( just in case your pole starts moving )
Nice model. Lots of cool detail, but yeah, it looks like there is definitely some dodgy stretching going on in the texture. I think you might just want to rearrange the UVS. You could also try using a bump map to add a bit more detail to the wood.
Do a cylindrical projection and apply the map and using the projection tool adjust it in the Y axis to scale the texture down, then the stretching will hopefully be reduced.
I would suggest a Darker wood too, this one looks like it was from a furniture store or something its a little too clean, darken and dirty it up alot more...
I like it! Yes, I suppose the wood could use some tweaking, but that last picture looks really nice, so I'd say the wood is "close enough for government work"! :-)
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