Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-06-2006 , 01:40 AM
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Pole 0_0

here is a pole.. tell me what ya think. any help with making the pole look more wood like would be awersome.. i've tried may different things.. I think the boards look somewhat ok but have messed with the pole shader forever and :headbang: for the love of... it comes out like that. smeared looking.. anyways C&C out the yang please

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# 2 03-06-2006 , 01:40 AM
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yeah the wood shader is not so great, but your models are very nice.


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# 3 03-06-2006 , 02:33 AM
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nice

really nice model, indeed..

you probaly use the same shader for board and pole, i guess.
some bad stretching happens there. i'm not much off an expert, so maybe this is all nonsense, but i would say you got to less geometry in the pole model or the texture is to short.

since i think it's poly...
can't you squeeze it in the uv editor? or maybe increase the texture size?

or is it nurbs and you project the texture ? In that case - interaktive placement and texture reference object ( just in case your pole starts moving user added image )


cheers

---mac---


..the Force is with me (sometimes)
# 4 03-06-2006 , 04:01 PM
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Nice model. Lots of cool detail, but yeah, it looks like there is definitely some dodgy stretching going on in the texture. I think you might just want to rearrange the UVS. You could also try using a bump map to add a bit more detail to the wood.

# 5 15-06-2006 , 10:48 PM
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updated version STILL messing with the @#%@in pole texture.. very irritating.

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# 6 16-06-2006 , 06:22 AM
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What did you use for the wood texture?

# 7 16-06-2006 , 03:37 PM
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lambert with wood texture and a fractal as a bump.

# 8 16-06-2006 , 07:44 PM
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next... lil ruff but sum progress.. still working on wood

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# 9 16-06-2006 , 08:51 PM
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Just adjust the uv.

Do a cylindrical projection and apply the map and using the projection tool adjust it in the Y axis to scale the texture down, then the stretching will hopefully be reduced.

I would suggest a Darker wood too, this one looks like it was from a furniture store or something its a little too clean, darken and dirty it up alot more...

Cheers
Jay

# 10 17-06-2006 , 01:36 AM
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I like it! Yes, I suppose the wood could use some tweaking, but that last picture looks really nice, so I'd say the wood is "close enough for government work"! :-)


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# 11 31-08-2006 , 08:34 AM
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ahaha looks crazy..... :attn:

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