This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
How does one twist the pole vector with out twisting the IK-chain. If I have a T figure palm down, and Maya decides to bend along my Z access in the negative(not the direction I want) direction thus bending my arm backwards, how do you fix this? If I change my twist or pole vector settings the arm will rotate 180 degrees allowing it to bend in the the correct direction. This is good however the palm of my hand is now pointing up? Kind defeats the purpose. So how does one rotate the direction of bend with out rotating the actual IK-change.
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