Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-01-2007 , 01:01 AM
Dann's Avatar
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Join Date: Feb 2003
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baking constraints

Have any of you ever tried baking a geometry constraint? It doesn't seem to work and i was wondering if anyone knew of a way to force it to work.

Thanks.

# 2 02-01-2007 , 02:33 AM
Jay's Avatar
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Join Date: Feb 2003
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Bake a geometry contraint? Can I ask what purpose would this be for?

Cheers
Jay

# 3 02-01-2007 , 02:58 AM
Dann's Avatar
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You can ask... ha ha ha.

OK, I've got some ice cubes set up on the surface of a real flow liquid simulation. The thing is, geom constraints are wierd. If you scrub through your animation, they react like any other un-cached sim. What I want to do is bake the geom constraint to be keyframes and then tweak it on top of that.

# 4 19-02-2007 , 12:01 AM
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You could always point and orient constraint a temp locator to your ice cubes that are currently geometry constrained. . . then bake those locators. . . then break your geometry contraints and point and orient constrain your ice cubes to the baked locators. . . then of course bake your ice cubes. make sense? obviously it'd be nice if the bake simulation would work on geometry constraints but this'll get you the same result. . I think.

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