OK, I've got some ice cubes set up on the surface of a real flow liquid simulation. The thing is, geom constraints are wierd. If you scrub through your animation, they react like any other un-cached sim. What I want to do is bake the geom constraint to be keyframes and then tweak it on top of that.
You could always point and orient constraint a temp locator to your ice cubes that are currently geometry constrained. . . then bake those locators. . . then break your geometry contraints and point and orient constrain your ice cubes to the baked locators. . . then of course bake your ice cubes. make sense? obviously it'd be nice if the bake simulation would work on geometry constraints but this'll get you the same result. . I think.
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