Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm currently working on a sword and I need some help with getting the right look to the blade and runes. I would like to get a little darker metallic look on blade and blue/red glowing runes. I've tried MR and dgs material but it looks kinda like mirror and not how I want it, as for the runes, I have no idea how to make them glow .