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# 1 02-05-2007 , 11:42 PM
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Why does moving left foot affect right one a bit too?

This is the second time I've had this problem. I made a human model, made a skeleton, and skinned it. When I move one foot, the other morphs a bit. I had the same problem with a model last year, the very last joints affected one another. I deleted history and froze transformations before skinning, still didn't help. Any ideas?

thanks

-Tang

# 2 02-05-2007 , 11:49 PM
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How did you create the other leg? Mirror joints or duplicate?

Jay

# 3 03-05-2007 , 12:33 AM
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the model geometry was duplicated. For the skeleton, I mirrored joints.

# 4 03-05-2007 , 01:05 AM
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Dont mirror the joints on the legs if the ik is on it etc. This will cause probs. Simply dupe it all and move it...

# 5 03-05-2007 , 01:37 AM
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I added the IK after i mirrored joints, but I'll try it out. thanks

# 6 03-05-2007 , 01:42 AM
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idk, to me it sounds like you need to paint the skin weights


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# 7 03-05-2007 , 02:52 AM
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what joopson said.


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# 8 03-05-2007 , 08:24 AM
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Okay, if you added IK after thats cool. If you did it before its a case of having double transforms in the hierachy, Ik RP chains can cause this problem

If you painted weights and mirrored those sometimes it doesnt work properly so give it another go. Theres a bit more to painting weights than just selecting skins and painting on them.

Hold the weights on all joints except the ones you want to paint weights on. Sometimes some verts need to be tweaked in the component editor after as well because some joints may be sharing the skin. Its worth noting too that use the 'add' command only as a rule with a setting of . 2 to start with, this is ideal to use as well if you have a tablet, as you can use the pressure setting to allow for a more controled effect over the joints being painted.

Cheers
Jay

# 9 05-05-2007 , 02:29 PM
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thanks for the help. Got it work fine with painting weights. I'm positive that's the first thing I tried for the same issue last year and it didn't work.. oh well. This did. Thanks

-Tang

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