Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-07-2007 , 10:07 AM
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Join Date: May 2006
Posts: 64

full body ik rig, bends legs backwards

when I rig my character I get this before

user added image


and this after..

user added image

I aligned my joints right.

I also can make a ik and it bends correctly.

I used a biped factory to make my rig. and its labeled fine.

Any ideas or anyone know how to change the bend direction on a FBIK?


Last edited by ulaoulao; 24-07-2007 at 11:08 AM.
# 2 24-07-2007 , 11:08 AM
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Join Date: May 2006
Posts: 64
Never mind, my world was z facing backward.

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