Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-09-2007 , 07:34 AM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235

issue with polygon smooth

Hey guys,
After shaping my character's body using basic polygons, I decided to smooth the body. When I did, I notice some dark spots (like shadows) around the character's sleeves. It also appears in the render.
Is there any way to solve this problem?


thanks.


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 2 05-09-2007 , 09:06 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
try playing with the vertex normals

# 3 06-09-2007 , 04:44 AM
RockyMills_01's Avatar
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Join Date: Apr 2005
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Thanks Mtmckinley for your help. I tried playing with the normals and got nothing. I solve the problem by simply deleting ONE polygon edge. One edge and the problem areas disappear.
I'm curious, how would deleting an edge solve those dark spots??

Thanks anyway


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 4 06-09-2007 , 07:42 PM
NitroLiq's Avatar
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Location: New York
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I usually see things like this happen if, like Mike suggested, if some normals are reversed, or if you have stray verts, resulting from something that was deleted or extruded earlier and overlapping.


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