Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 21-12-2007 , 11:38 AM
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Join Date: May 2006
Location: Hastings UK
Posts: 895

weighting prob

I have been weighting a character and combined the left and right side thinking it was complete to use as a wrap deformer. Unfortunately I have discovered some weighting issues but am unable to fix this since I can no longer paint weights on the geometry. Is there anyway to fix this or am I going to need to go back and start from scratch because I stupidly combined the left and right side.

I did try seperating the 2 but the weighting option would still not work.

Thanks,

Leon

# 2 22-12-2007 , 07:57 AM
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Join Date: May 2006
Location: Hastings UK
Posts: 895
Ok I figure I am going to have to start again with this. I have another problem though. I want to move some of the joints since they are not exactly where they should be. Is there anyway I can do this without deleting all my ik handles and my constraints. I have a load of models needing to be rigged and had hoped I would be able to use this rig for all of them by simply adjusting the placement of a few joints and then skinning my models to it and painting the weights. I know I could just delete all the ik from the skeleton and then set up each one but I have 13 to do and had hoped I could use the rig I had created with all the Ik and constraints on all of them.

Any advice is much appreciated.

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